I previously described the basics of Machinima. Since this art form uses the same tools that computer games are based on, it is possible to create digital movies that exactly match the look, feel, and capabilities of a game. This would be particularly useful in building a pre-exercise movie that explains the situation and the mission that is to be conducted in a game/simulation. The same tools could be used to record the execution of the in-game mission and then that those movies in the AAR. A 3D window into the exercise from multiple perspectives would be a much more powerful learning tool than an outbrief based on bullet points and a 2D schematic of unit movement.
From an entertainment perspective, Machinima may be a better medium for creating Internet-based “television” programming. This form falls somewhere between filming live actors and traditional animation. One set of authors offers a list of the Top 10 Machinima films that have been created. Watch them at home:
Labels: machinima, training
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