Sunday, August 1, 2010

Game Technology in Medical Education

My dissertation at the University of Maryland focused on the impact of new innovations on established business practices, specifically the use of 3D computer graphics, interactive computers, networking, and intelligent software in medical education. I began with the introduction of simulation devices in teaching anesthesiology in the late 1960's with SimOne. That technology had been transferred directly from military training.

This book explores the research that has already been done in evaluating the effectiveness of simulation and gaming technologies in medical education. It is especially interested in the benefits that are derived from these technologies.

  1. Lower Cost of Delivering Education
  2. Better Access to Learning Events
  3. Reduced Time to Achieve Proficiency
  4. Reduced Errors in Later Practice

After analyzing over 250 papers in the medical literature I demonstrated that evidence already exists that all four of these are true under specific conditions. Therefore, the medical education field is currently in a position to adopt these technologies and reap the benefits that come from them.

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Blogger Medigus said...

Hi, from Barcelona! I'm very interested in having some of the top references you mention here that demonstrates the evidence in gaming, simulation and medical education. Thnx

June 7, 2011 at 2:45 PM  
Blogger Roger Smith said...

See the complete dissertation at:

June 7, 2011 at 4:17 PM  

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