Game Technology in Medical Education
This book explores the research that has already been done in evaluating the effectiveness of simulation and gaming technologies in medical education. It is especially interested in the benefits that are derived from these technologies.
- Lower Cost of Delivering Education
- Better Access to Learning Events
- Reduced Time to Achieve Proficiency
- Reduced Errors in Later Practice
After analyzing over 250 papers in the medical literature I demonstrated that evidence already exists that all four of these are true under specific conditions. Therefore, the medical education field is currently in a position to adopt these technologies and reap the benefits that come from them.
Labels: disruption, lead user innovation, medical education, medical simulation, research